본문
Most horror games tend to focus on single-player experiences, but that doesn't mean a multiplayer horror game isn't good for some scares as well. Dead by Daylight is an asymmetric multiplayer game where one player takes on the role of a deranged, sometimes supernatural serial killer as they hunt down player-controlled survivors and mount them on meatho
There’s some less-than-ideal quirks to the SLG Game building guide I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the game is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.
Once you’ve fixed all the generators, you can escape via one of two doors, each of which takes a bit of time to open — during which, of course, the killer will be making one final mad dash to kill you. At some point if you play Dead by Daylight, you’re going to be faced with an open escape door and a fellow survivor in need of help behind you, and which you choose is going to reveal a lot to me about your character.
Though it is a sequel by name, Vampire: The Masquerade - Bloodlines 2 is not a sequel by nature, taking place in a different city and allowing players to don the fangs of a different vampire. Set in Seattle, players take on the role of a freshly awoken elder vampire, able to choose from four of the vampire clans from the pen-and-paper RPG , with more likely released as DLC following the game's rele
Originally announced in 2020 and forecast for release in 2021, the game went dark for long enough for fans to worry it had met its end. An announcement from Paradox finally admitted they had taken the project away from Hardsuit Labs, and that its development would be undertaken by a different studio. After a few more years of radio silence, fans gave up hope until another announcement in September 2023 proved that the game has awoken from torpor and will release in 2
The phrase ‘development hell’ is one that is likely to send shivers down the spines of gamers everywhere. When games face severe delays during the development process with no finite end date in sight, it is often a death knell, resulting in the cancelation of some very ambitious proje
While not every title is so lucky, there are some games that rise from the ashes and escape the dreaded development hell, arriving late but welcome to store shelves to the delight of their patient fans. These are the best games to have escaped development limbo and how long they were trapped th
PT sees players moving through an endlessly looping hallway as they attempt to solve its complex, vague puzzles and avoid the disturbing, ghost-like woman that occasionally attacks them. It's unfortunate that the full game will never be released, but PT is still a landmark horror release that has gone on to inspire countless copyc
Though the game is played in third-person view for survivors, you’ll play in first-person as the killer. Côté explained that the shift here is about focus. As a survivor, you’re focused on keeping an eye out for the killer. When you’re fixing a generator, you can spin the camera around to make sure he’s not sneaking up on you. If he does, though, you’ll be able to see a red glow wash over the immediate area behind your character. Not only does a third-person camera divorce you from the action so you get the same sympathetic feeling you’d get watching the victims of a slasher flick, but the pulled-out view offers a tactical advantage you sorely need as a survivor. As the killer, you don’t need the advantage. The first-person perspective gives you tunnel vision as you hunt your targets, which doesn’t just make the action more personal; it effectively reduces your vision cone and makes it easier for the survivors to escape. This led to incredibly close calls during my round as a survivor when I managed to lose the pursuing killer for the briefest of moments, then dodge into a cabinet and watch him pass by. When I played as the killer though, that same situation in reverse made it crystal clear how important it is as a survivor to slow down and not leave a trail as I threw open the cabinet doors and wrenched the terrified survivor out.
It's ironic that a game revolving around saving someone's soul from hell was almost lost to the inferno itself. Though it did not spend as many years in development hell as some other titles, fans were sure this title would never see the light of day as its cancelation was announced when Sega hit financial difficulties, and they deemed Bayonetta 2 as too much of a risky project to fund. Thankfully, the game was not canceled indefinitely and eventually released for the Wi
댓글목록
등록된 댓글이 없습니다.